float a = pow(1, 3); // Assign 1.0 to a: Equivalent to 1*1*1
float b = pow(3, 4); // Assign 81.0 to b: Equivalent to 3*3*3*3
float c = pow(3, -2); // Assign 0.11 to c: Equivalent to 1 / 3*3
float d = pow(-3, 3); // Assign -27.0 to d: Equivalent to -3*-3*-3